Kirino Engine
by tttsaurus, Eerie, ChaosStrikez
Kirino-Engine combines an ECS-based data-oriented architecture, explicit modern OpenGL abstractions, and a hybrid CPU-GPU rendering pipeline to reimagine Minecraft's traditional, tightly coupled, and CPU-bound rendering.
Credits: Kirino-Engine is made possible thanks to the efforts of all contributors! - [tttsaurus](https://github.com/tttsaurus ) - Core maintainer, architecture design, and overall project coordination - [Eerie](https://github.com/Kuba663 ) - Feature development and algorithmic contributions - [ChaosStrikez](https://github.com/jchung01 ) - Code refactoring, call-site improvements, and algorithm fixes
| Name | Size | Times seen | First seen | Last seen | Times installed | First installed | Last installed | Times uninstalled | First uninstalled | Last uninstalled | Link | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
cleanroom-0.5.7-alpha.jar |
5367425 |
10 |
2026-04-11 |
2026-04-19 |
1 |
2026-04-11 |
2026-04-11 |
1 |
2026-04-20 |
2026-04-20 |
Minecraft 1.12.2
|
||
cleanroom-0.5.8-alpha.jar |
5367413 |
10 |
2026-04-20 |
2026-04-24 |
5 |
2026-04-20 |
2026-04-24 |
Minecraft 1.12.2
|