HarvestTooltips by raspen0
Displays Tool Harvest levels.
Throwable Explosives by xBigEllx
Allows you to throw primed TNT blocks from your hand.
Colorful Armor Lite by Torquebolt
Stand out from the crowd
MobLimit by TrenTech
Limit number of mobs that spawn in a given world
Polo's Fast Hopper by ExampleDude
Example placeholder mod.
Crystals by amadornes, therealfarfetchd
A mod inspired by Thaumcraft 2 seals!
Dissolution by Pyrofab, CobraDarkPoney, Noprotox
A mod aimed at making death more interesting
InfoToolTip by UniversalLP
Shift shows the tooltip of the held item while in a gui. Control shows the tooltip of the equipped item outside a gui. Alt shows the tooltip of the item you're looking at.
Not Enough Creativity by Una Thompson (unascribed)
Something like NEI's forgotten Creative+, but for newer versions, with some bonuses.
Corail Recycleur by Corail
Add a new recycling table with json recipes.
§d Steven Universe Mod by AltisimoMods
A mod based off of Steven Universe's TV shows.
Effect FairySeal by XiaoFan
solve the effect of xian.
BetterGolem by bagu_chan
Harder Ores by Draco18s
Harder stuff
CPS Counter by llamaWol
Mod to display cps on hud, part of coffee
Hardcore Island by Team Jakojäännös
'cos losing is fun!
Mod proba by jprah, MCreator
SoundCap by TheCodeWarrior
Increases the sound cap
RenderChunk rebuildChunk Hooks by Cadiboo, CosmicDan
A small(ish) coremod for 1.12.2 to inject hooks into RenderChunk#rebuildChunk to allow modders to add their own custom chunk rendering logic and other chunk rendering related modifications. This mod provides configurable events that Modders can use for various chunk/world-related rendering logic - The RebuildChunkPreEvent is called before any chunk rebuilding is done - RebuildChunkPreOptifineEvent is the same as the RebuildChunkPreEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInLayerEvent allows modders to modify the BlockRenderLayers that blocks can render in - RebuildChunkBlockRenderInLayerOptifineEvent is the same as the RebuildChunkBlockRenderInLayerEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInTypeEvent allows modders to modify the EnumBlockRenderType that blocks can render in - RebuildChunkBlockRenderInTypeOptifineEvent is the same as the RebuildChunkBlockRenderInTypeEvent but allows access to Optifine-related objects - The RebuildChunkBlockEvent is called for each BlockRenderLayers of each block and allows Modders to add their own logic - RebuildChunkBlockOptifineEvent is the same as the RebuildChunkBlockEvent but allows access to Optifine-related objects - The RebuildChunkPostEvent is called after all chunk rebuilding logic is done - RebuildChunkPostOptifineEvent is the same as the RebuildChunkPostEvent but allows access to Optifine-related objects
Slingshot Rich Presence by freya02
Discord Rich Presence for Slingshot
sovietgoldendiscs by Tapio, MCreator
Proportional Destruction Particles by Phylogeny
A client-only mod that causes block destruction particles to only spawn in blocks' collision/bounding boxes.
HeadDatabase
Stores custom heads for Darwin Reforged
shadowpackgftttt
gtttttttd
CraftSaddles Mod by ExampleDude
Craft saddles, horse armor and name tags.
CarianStyle by Roinflam
Carian Grandeur!
Ground Item Highlighting by Laike_Endaril
Highlights ground items
UncraftingMod
This is an example mod
Modular Systems
Build it your way!
Cave Root by kjmaster1
A nice snack for you to eat while you're spelunking
Particles of Ores Mod by FoxPlays, MCreator
By means of mod, you from the very beginning of the game will be already developed. You will have an iron pickaxe, a gold sword and a sets of coal!
Switch Launcher by UselessDuck
A mod that replaces the main menu with a launcher download screen
