FNAF1mod by BlackBear, MCreator
FNAF 1 Characters!
TrenchCraft by LutzBlox
A military type mod adding explosives, guns, bunker and trench building materials, and other items that make Minecraft combat so much more fun!
MWC by Dong_Tu, MCreator
MirageWork
QQ1307175505 by 澶ц彍楦?
瀚栫瀹氬埗,by 澶ц彍楦?
ConfigUpdater by IAmTheWolfie
Automatically updates the config, like magic!
OneConfig by Polyfrost
OneConfig
Tensei Shitara Slime Datta Ken Mod by OnlyALittleCreatorOfMod, MCreator
A little mod based on Tensei Shitara Slime Datta Ken
TallGates by Gory_Moon
A mod that adds tall fence gates to the game
PurpleMod
This is an example mod
Crundee Mod by Wartrash1111
A quick mod in prep for Sky Factory 2.0
SiCraftAlpha
This Mod is in Alpha
ThaumcraftRecipes by Learwin,Tc_traveler
NONE.
GalacticTweaks by ROMVoid95
Tweaking Mod to Galacticraft
fapdos nether mobs by fapdos, MCreator
Makes the nether more alive
FalsePatternLib by FalsePattern
FalsePattern's library.
Compress Everything by LeuDevs
A simple Item that let you craft 8 items into one, recursively.
Unbreakable++ by Sangam1
Adds the ability make stuff unbreakable!.
EvergreenHUD by isXander
AuthMe Login by Indeed
A GUI for AuthMe to help player login
FarmAdventure by Goldorion, MCreator
FarmAdventure is a mod of farm and adventure. The mod adds several new minerals, their armor, weapons and tools. It also adds various dimensions, as difficult as the others, which allow to recover different structures that allow to recover some plants, objects and others in order to advance in the mod.
Entity Hoppers by Wyn Price
Adds a type of hopper that takes items from entities
String From Carpet by Zaynen, MCreator
Dine (PetCo.) by Murdy007
Dine addon for PetCo.
BetterChunkLoader Forge Lib by KaiNoMood
BetterChunkLoader forge server library
UltraMine SkyBlock
SkyBlock
Modularity by TheCodedOne, Prospector, KitsuneAlex
Thermal Expansion style mod for Minecraft 1.10.2+
sample project by xgraham1, MCreator
antibot by Yunoe
aaa.
Removed Flowers by Pacman, MCreator
To the Bat Poles! by Seth0067, EnderLanky
A mod for sliding down the poles.
Tetra by Mickelus
AE2WebIntegration-Interface by kuba6000
AE2 Web Integration mod
The Emerald Haven by Epicloudygamer(The Emerald Modder/ The Emerald Star), Sourlightz(Nothingness, Nothingness#3171), Fizz, flickeringradio, The Potato God, Calloway Caliphus, bananacreampi4552 , MCreator
This project is based mainly off of the Orespawn project. We will be working on a major mod that will be unique and add in a variety of items, mechanics, blocks, dimensions, physics, and more! The mod will focus on magical aspects, story, and adventure.
§cNoDeathScreenPlus by §6FirstKalik
Removes the screen of death
The Special Mod by Nathan, MCreator
RenderChunk rebuildChunk Hooks by Cadiboo, CosmicDan
A small(ish) coremod for 1.12.2 to inject hooks into RenderChunk#rebuildChunk to allow modders to add their own custom chunk rendering logic and other chunk rendering related modifications. This mod provides configurable events that Modders can use for various chunk/world-related rendering logic - The RebuildChunkPreEvent is called before any chunk rebuilding is done - RebuildChunkPreOptifineEvent is the same as the RebuildChunkPreEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInLayerEvent allows modders to modify the BlockRenderLayers that blocks can render in - RebuildChunkBlockRenderInLayerOptifineEvent is the same as the RebuildChunkBlockRenderInLayerEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInTypeEvent allows modders to modify the EnumBlockRenderType that blocks can render in - RebuildChunkBlockRenderInTypeOptifineEvent is the same as the RebuildChunkBlockRenderInTypeEvent but allows access to Optifine-related objects - The RebuildChunkBlockEvent is called for each BlockRenderLayers of each block and allows Modders to add their own logic - RebuildChunkBlockOptifineEvent is the same as the RebuildChunkBlockEvent but allows access to Optifine-related objects - The RebuildChunkPostEvent is called after all chunk rebuilding logic is done - RebuildChunkPostOptifineEvent is the same as the RebuildChunkPostEvent but allows access to Optifine-related objects
InsLib by insert
Shared code and classes for my mods.
