MangoMod by TobiNator99
The first MangoMod!
IrON Metals by IrresoluteArkia
An extension mod for IrON, mostly to make it more compatible with other mods; especially Omega Craft
Mod Inspector by mike
Extracts various game data.
SuperiorArmourMod
Awesome armour
Camera Obscura by ProfMobius, RazzleberryFox, Cojomax99
Capture your favorite moments and share them with your friends!
MineVerseMOD by redmag8, MCreator
This is my mod^^
Test Tube Animals by Queekusme
Grow your own mobs, from the DNA of others.
FlameLib by CursedFlames
Generic library mod for CursedFlames's mods
Wood Craft by Xetosphere
The Wood Craft mod.
Thaumic Bases Mystical Rose Rework by keletu
Emerald Armor Mod by ModdersAndCreators, MCreator
Adds Emerald Armor To Your Game
Who Needs Books by Tschallacka
Who needs books anyways. Ignore the books.
Shiny Foods by Memer Teamer
Adds more golden food
HalcyonDaysD
Enter short description here
DangerSense by Major_Sawyer
Show if Enemys are nearby.
rusherhack by popbob
Tyrone is popbob
Simple Refinement by FyberOptic
Adds a little refinement to your metals.
Immortal Anvils by NinjaNick
Sets the chance that an anvil degrades to 0%.
RenderChunk rebuildChunk Hooks by Cadiboo, CosmicDan
A small(ish) coremod for 1.12.2 to inject hooks into RenderChunk#rebuildChunk to allow modders to add their own custom chunk rendering logic and other chunk rendering related modifications. This mod provides configurable events that Modders can use for various chunk/world-related rendering logic - The RebuildChunkPreEvent is called before any chunk rebuilding is done - RebuildChunkPreOptifineEvent is the same as the RebuildChunkPreEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInLayerEvent allows modders to modify the BlockRenderLayers that blocks can render in - RebuildChunkBlockRenderInLayerOptifineEvent is the same as the RebuildChunkBlockRenderInLayerEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInTypeEvent allows modders to modify the EnumBlockRenderType that blocks can render in - RebuildChunkBlockRenderInTypeOptifineEvent is the same as the RebuildChunkBlockRenderInTypeEvent but allows access to Optifine-related objects - The RebuildChunkBlockEvent is called for each BlockRenderLayers of each block and allows Modders to add their own logic - RebuildChunkBlockOptifineEvent is the same as the RebuildChunkBlockEvent but allows access to Optifine-related objects - The RebuildChunkPostEvent is called after all chunk rebuilding logic is done - RebuildChunkPostOptifineEvent is the same as the RebuildChunkPostEvent but allows access to Optifine-related objects
Platinum Mod by EnderStar101
Mod that adds Platinum to Minecraft
ShazenMod by leomelki
Mod de Shazen par leomelki
Craftable Nether Star + by Speedy3210
Lets you craft the nether star and some other hard to obtain items
MCAGE
This is an example mod
LightCraft Server Modpack by KayoticCarnige
A mod for the Lightcord 1.12.2 server
Uber Conduit Probe by ThanksIHadSignUpForThis
This mod adds a conduit probe that can configure a large amount of conduits in a selected area quickly. Made with Omnifactory and DML in mind.
Alvori's UHC by TBNRSupergamer41, MCreator
Custom mod for UHC
den-o by AQ, MCreator
DeathCry's ClearLag by DeathCry
Mod, that clears shit
EnderOreRedux
Adds mineable ender pearls!
Inventory Power by Sangam1
Increase the power of the player inventory.
Random Randomite by Project Count
SpeedMaster
any
AmberShop by IzzelAliz
A trading plugin.
InfinityCraft by Rowan662
Adds a lot of new ores, items, food, weapons and armor!!
Dismount Entity by Rick South
Allows players to dismount/remove/exit entities/mobs from mounted entities.
BlockPhysics by Blargerist
Adds physics to blocks. Originally by id_miner.
