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MangoMod by TobiNator99

The first MangoMod!

IrON Metals by IrresoluteArkia

An extension mod for IrON, mostly to make it more compatible with other mods; especially Omega Craft

Mod Inspector by mike

Extracts various game data.

SuperiorArmourMod

Awesome armour

Camera Obscura by ProfMobius, RazzleberryFox, Cojomax99

Capture your favorite moments and share them with your friends!

MineVerseMOD by redmag8, MCreator

This is my mod^^

Test Tube Animals by Queekusme

Grow your own mobs, from the DNA of others.

FlameLib by CursedFlames

Generic library mod for CursedFlames's mods

Wood Craft by Xetosphere

The Wood Craft mod.

Emerald Armor Mod by ModdersAndCreators, MCreator

Adds Emerald Armor To Your Game

Who Needs Books by Tschallacka

Who needs books anyways. Ignore the books.

Shiny Foods by Memer Teamer

Adds more golden food

HalcyonDaysD

Enter short description here

DangerSense by Major_Sawyer

Show if Enemys are nearby.

rusherhack by popbob

Tyrone is popbob

Simple Refinement by FyberOptic

Adds a little refinement to your metals.

Immortal Anvils by NinjaNick

Sets the chance that an anvil degrades to 0%.

RenderChunk rebuildChunk Hooks by Cadiboo, CosmicDan

A small(ish) coremod for 1.12.2 to inject hooks into RenderChunk#rebuildChunk to allow modders to add their own custom chunk rendering logic and other chunk rendering related modifications. This mod provides configurable events that Modders can use for various chunk/world-related rendering logic - The RebuildChunkPreEvent is called before any chunk rebuilding is done - RebuildChunkPreOptifineEvent is the same as the RebuildChunkPreEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInLayerEvent allows modders to modify the BlockRenderLayers that blocks can render in - RebuildChunkBlockRenderInLayerOptifineEvent is the same as the RebuildChunkBlockRenderInLayerEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInTypeEvent allows modders to modify the EnumBlockRenderType that blocks can render in - RebuildChunkBlockRenderInTypeOptifineEvent is the same as the RebuildChunkBlockRenderInTypeEvent but allows access to Optifine-related objects - The RebuildChunkBlockEvent is called for each BlockRenderLayers of each block and allows Modders to add their own logic - RebuildChunkBlockOptifineEvent is the same as the RebuildChunkBlockEvent but allows access to Optifine-related objects - The RebuildChunkPostEvent is called after all chunk rebuilding logic is done - RebuildChunkPostOptifineEvent is the same as the RebuildChunkPostEvent but allows access to Optifine-related objects

Platinum Mod by EnderStar101

Mod that adds Platinum to Minecraft

ShazenMod by leomelki

Mod de Shazen par leomelki

Craftable Nether Star + by Speedy3210

Lets you craft the nether star and some other hard to obtain items

MCAGE

This is an example mod

LightCraft Server Modpack by KayoticCarnige

A mod for the Lightcord 1.12.2 server

Uber Conduit Probe by ThanksIHadSignUpForThis

This mod adds a conduit probe that can configure a large amount of conduits in a selected area quickly. Made with Omnifactory and DML in mind.

Alvori's UHC by TBNRSupergamer41, MCreator

Custom mod for UHC

den-o by AQ, MCreator

DeathCry's ClearLag by DeathCry

Mod, that clears shit

EnderOreRedux

Adds mineable ender pearls!

Inventory Power by Sangam1

Increase the power of the player inventory.

Random Randomite by Project Count

AmberShop by IzzelAliz

A trading plugin.

InfinityCraft by Rowan662

Adds a lot of new ores, items, food, weapons and armor!!

Dismount Entity by Rick South

Allows players to dismount/remove/exit entities/mobs from mounted entities.

BlockPhysics by Blargerist

Adds physics to blocks. Originally by id_miner.