Sleep Tron 2000 by Vanhal
Automatic Sleeping Machine
Diggys Alphabet 2 by DiggyWig
Alphabet and number blocks in DiggyVerse style.
test mod by Folivore
Crdma test mod
Bailey's Dailies by torocraft
Daily quests for hunting, gathering, and exploring the wonderful world of Minecraft.
AdamentiumStuff
make adamentium!
Thaumic Tweaks by Henrykado
Tweaks and adds configuration options to Thaumcraft 6
Super Headcrab by Josba
Adds the famed Headcrabs from the Half-Life franchise. Find them leaping around the End, though you may find them at night in the mesa, desert and savanna biomes too.
TimeStopper Mod by yamanta
This mod adds a Time Stopper.
Pack Switcher Mod
Quicker pack switching.
The Eight Artifacts by PonasGarfieldas
MoarSwords by ButterCheetah266
A lot Moar Swords to play around with!
Keystrokes Hippo by pseudonym-2669
FarmOptimize
Optimizing crops and growable blocks
Test Mod
Test Mod.
Pokecube AIO by Thutmose
All In One Pokecube Mods
Craftable Llama Spawn Egg by dylan, MCreator
Backport by tripl3dogdare
Brings 1.11/1.12 features to 1.10.
Potion Fixer by iamshift
Fixes losing potions when traveling from The End
Daft DiamondSwords+ by dotka, MCreator
Login Shield by Glasspelican
protects users from taking damage between when they login and they can start interacting with the world
MoreThingies by Jansen Matthew Madar, MCreator
AtonArmor
Gives you more armor! Pretty cool stuff huh.
PlasticDimension
Welcome to the Plastic Dimension Mods! I hope you enjoy it!
Extreme Mobs by mpsil, MCreator
ToroHealth Damage Indicators by zeriley
Displays damage indicators and health bars for all entities.
Music by gdenga
music mod
CustomSpawners
This is a awesome mod for crafting spawn eggs and spawners
Modification Of Critical Hit by WCBBEX
Modified from the original version, the critical hit mechanism now functions similar to that of other games. You can enhance your combat prowess through two enchantments related to critical hit probability and critical hit effects.
Creeper Temper by Vazkii
Creepers turn red as they start to ignite, if they're too far to ignite they'll always be green. Stay safe!
GuidePosts by TobiasCraft
GuidePosts by TobiasCraft.
