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NuclearBanana's InfusionCraft

This mod allowes you to combine different ingots

PhiliumMod

Hard as nails philium

HellYeahGrass by ElectrifiedDed

Hell Yeah Grass mod. Add dynamic grass on minecraft grass blocks

WEBlocks by TheCrafter4000

Fixes stairs and other blocks not being rotated in WorldEdit clipboard.

Cadmus Infrastructure

The Cadmus Infrastructure Mod! Bringing new technologies to Minecraft!

WIT

What Is That?

SpawnChecker

The SpawnChecer draw informations to ingame of mob spawn points, slime chunks and the MobSpawner.

Coper's Menu Mod by Coper

Changes main menu and ingame menu.

Big Chungus by Elron, MCreator

Best mod ever

Szey Mod by Asus, MCreator

WhoIsThatPixelmon by Cepera

IT'S PIKACHU!!!

Darkstone by The_Computerizer

Stops redstone and redstone components from giving off light

Usable Magma Block Weaker by Johnskullmaster, MCreator

Enter short description here

Difficulty Lock by Rick South

Sets the difficulty to peaceful/easy/normal/hard in any (new) world, optionally locked.

Example Mod by ExampleDude

Example placeholder mod.

The Auto Login Mod by ATE47

I haven't your time.

Zazazazaza

This is an example mod

FTBWiki.org Tookit (Lite)

Tools for working on the wiki.

ENCHALD Core mod by BestFoxy

playeraces by admin, MCreator

Panda Morph by SizableShrimp

Panda morph mod

AdvancedOreIndustrial

Do you like ores ?

Biome Border Viewer by _NIMJA

Visualize biome borders with the press of a key.

Piston API by jbredwards

A small mod that lets mods and modpacks handle piston interactions!

Colored Torches by Julien Rosset

DestinyPickaxe

This is an example mod

RenderChunk rebuildChunk Hooks by Cadiboo, CosmicDan

A small(ish) coremod for 1.12.2 to inject hooks into RenderChunk#rebuildChunk to allow modders to add their own custom chunk rendering logic and other chunk rendering related modifications. This mod provides configurable events that Modders can use for various chunk/world-related rendering logic - The RebuildChunkPreEvent is called before any chunk rebuilding is done - RebuildChunkPreOptifineEvent is the same as the RebuildChunkPreEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInLayerEvent allows modders to modify the BlockRenderLayers that blocks can render in - RebuildChunkBlockRenderInLayerOptifineEvent is the same as the RebuildChunkBlockRenderInLayerEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInTypeEvent allows modders to modify the EnumBlockRenderType that blocks can render in - RebuildChunkBlockRenderInTypeOptifineEvent is the same as the RebuildChunkBlockRenderInTypeEvent but allows access to Optifine-related objects - The RebuildChunkBlockEvent is called for each BlockRenderLayers of each block and allows Modders to add their own logic - RebuildChunkBlockOptifineEvent is the same as the RebuildChunkBlockEvent but allows access to Optifine-related objects - The RebuildChunkPostEvent is called after all chunk rebuilding logic is done - RebuildChunkPostOptifineEvent is the same as the RebuildChunkPostEvent but allows access to Optifine-related objects

LovelyRobot by Lilac

make a Lovely Robot.

Useless Tools Mod by Dominic Choi

Adds some tools that are probably not useful lol

Alternate Terrain Generation by TTFTCUTS

ATG provides an alternative to vanilla terrain generation.

worldgen

Dragon Fruit

This mod makes cactus to have a small chance of dropping Dragon Fruit when destroyed

Sleeping bags mod by Digital Dragon Studios

Sleep anywhere in many beautiful colored sleeping bags!