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Mindcrafts Crossover Mod by EdwinMindcraft

A mod that make a link between some mods

Nutritious Milk by Rick South

Adds a nutritious value to milk, filling up the food bar and saturation when consumed.

Biomes++ by Spamversender

Diese Mod fügt viele neue Biome ins Spiel ein.

PixelRadar by CallMeTheDr

Detect any pokemon in your area

More Layers by MCrafterzz

Adds more layers

Advanced Mana Transfer by MJaroslav

Advanced mana spreaders and sparks.

Tinkers' Golems Addon by sky01

Use TCon blocks to build golems!

农场收割机 by GoldMain

这里没有什么说明

GMonsterCraft by HOME, MCreator

Cyzzirac by Batiar, MCreator

Adds some loramans things, two new worlds and other. Mod based on Orbit of the Reality story

DW_Underground by Brick, MCreator

JamboModJAMBO

Boom Command And New Armor!

EternalsCraft

This is an example mod

Super Hostile Tokens by Vechs Davion

Simple tokens to address compatibility issues.

SkyFactoryNeeds

This A Skyfactory Mod

cobal

This is an example mod

IC2Addon by noname2025

Some generic mod description

RPG神装一 by important__

AntMod by MonyaPlay, MCreator

Enter short description here

RenderChunk rebuildChunk Hooks by Cadiboo, CosmicDan

A small(ish) coremod for 1.12.2 to inject hooks into RenderChunk#rebuildChunk to allow modders to add their own custom chunk rendering logic and other chunk rendering related modifications. This mod provides configurable events that Modders can use for various chunk/world-related rendering logic - The RebuildChunkPreEvent is called before any chunk rebuilding is done - RebuildChunkPreOptifineEvent is the same as the RebuildChunkPreEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInLayerEvent allows modders to modify the BlockRenderLayers that blocks can render in - RebuildChunkBlockRenderInLayerOptifineEvent is the same as the RebuildChunkBlockRenderInLayerEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInTypeEvent allows modders to modify the EnumBlockRenderType that blocks can render in - RebuildChunkBlockRenderInTypeOptifineEvent is the same as the RebuildChunkBlockRenderInTypeEvent but allows access to Optifine-related objects - The RebuildChunkBlockEvent is called for each BlockRenderLayers of each block and allows Modders to add their own logic - RebuildChunkBlockOptifineEvent is the same as the RebuildChunkBlockEvent but allows access to Optifine-related objects - The RebuildChunkPostEvent is called after all chunk rebuilding logic is done - RebuildChunkPostOptifineEvent is the same as the RebuildChunkPostEvent but allows access to Optifine-related objects

Not Enough Plants by chaottic

Plethora of foliage for decorating.

BedrockISbreakable by Xander Log

You can break bedrock in this mod + RANDOM THINGS.

SkyDimension

This is an example mod

Free Runner Mod by balkondeuralpha, GotoLink

Serene Seasons by Adubbz, Forstride

Adds seasons with changing colors, temperature shifting, and more!

gfd

This is an example mod

Luxxy Heroes by SirLuxxy

Only with permission of @LuxxyGraphics.

SCP: Armour 1.12.2 by Antec, MCreator