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Reforged by Silvercatcher, ThexXTURBOXx
A successor (not port) of Balkon's Weapon Mod, will add primitive, medieval and some gunpowder weapons.

Reforged - Cross & Grave by Silvercatcher
Adds the Holy Cross (Necromancer's Staff is WIP).

Refraction by LordSaad, murapix, theCodeWarrior
A mod about light manipulation

Regain Mod
A mod that adds recipies, money, food, items, blocks, tools, armor, smoke, trees, corruption, crops, beer, block clickers, coffee, more crops, and more recipes to the game.

Regeneration by Grayson
Mod that adds regeneration to Minecraft

Regeneration by Grayson, Sub, HoldYourWaffle
Mod that adds regeneration to Minecraft

Regeneration by Sub, Lucraft, Nictogen, HoldYourWaffle
Mod that brings a Doctor who Regeneration experience to Minecraft!

Regex Filters by FlyingPerson
Filter items with regex

Region BGM API by Yuti
This mod allows to stream music in Minecraft! The aim is to be used by server-side mod to stream music (for example, in specific areas)

Regional Survival by xwm, bfboy
Players are limited to a region which expand every time player reach advance.Every 4000 tick will happen some event.

RegionalEverstone by qwbarch
Allows the user to pass down regional forms by holding an everstone on a pokemon

Regressments by Jaredlll08
Disabled Advancements.

Regrowable Leaves by LiLRichy
Leaves slowly regrow when broken by a player.

Regrowth by MacTso, Lupicus
Regrowth 1.12

ReiMinimap - Forge
Forge port for ReiMinimap.

Reign of Beasts by Nameless
A small, at the moment, adventure mode adding structures, creatures, armor, tools and other that can come in handy for survival in a harsh world.

Reimfood by Reimzon, MCreator
FOOOOD

Reimfood (Beta v 0.1) by Reimzon, MCreator
FOOOOOD!

Reinay's Ore by Reinay97, MCreator
Just a little fun Mod for Reinay's Modpacks

Reinay's Utilities by rhill, MCreator

Reincarnation by Ferne
Built against Forge 9.10.1.871.

Reinforced Armor Mod by NikolayNIK, MiracleMishka

Reinforced Doors Mod by Crazy
Reinforced Doors, Iron Doors and Trap Doors! Idea: Crazy - Programmer: MCE626

Reinforced Gold by fapdos

Reinforced Iron Mod by MrPlank
A awesome mod that makes iron much much more useful than ever!

Reinforced Light MOD by maa123
閠千�繧ー繝ュ繧ヲ繧ケ繝医�シ繝ウ縺ィ縺玖牡縲�霑ス蜉�

Reinforced Materials by ZØMB
Adds a bunch new materials

Reinforced Pumpkin by meee39

Reinforced Stone Mod by Fenix, MCreator

Reinforced Tools Mod by Orcinuss
Adds tool variations with a technical approach.

Reinforced tools by VBox-Windows 11, MCreator
Una versione aggiornata della precedente Reinforced tools

ReinforcedGoldMod
This Mod is for Minecraft 1.7.10 and was made in mcreator. This is my first published mod. The Reinforced Gold Mod is just an add on to gold like new armor and tools. My youtube is The_Squid_35

ReinforcedGoldenTools
This is to replace the old weak golden tools with more sturdy golden ones.

ReinforcedIron
This mod add block

Reinforcement by fabetune
This mod allows you do reinforce and repair your tools, weapons and armor

Reinforcer by fabetune
This mod adds a Reinforcer and a Duplicator to the game.

ReinforgedGold
This mod reinforg gold

ReisMinimap Original by ReiFNSK, AoifeShadows
A Minimap mod.

Rejuvenator
Adds a tool which converts cracked earth into dirt.

Relations for the GoT-Mod by To_Craft
You can change the relations of yo

Relays by Latibro

RelicFinder by Tongyao
A minecraft mod~

Reliquary by TheMike, x3n0ph0b3
This mod has a lot of 'magical swag', as put by x3n0ph0b3. It contains many magical items, which work well when combined with other mods, and will make them more enjoyable (hopefully).

ReliquesMod
Still in BETA

Reliquia by KitsuneAlex
RPG themed mod for Minecraft

Reload Audio Driver by CJMinecraft
Reloads the audio driver when pressing F3 + R.

Remain In Motion Extensions by John Anthony Kazos Jr., planetguy, svyatoch

Remake of First Mod by Christopher_1993, Harry's Tech Reviews, MrCrayfish, Champion Ash5357
Remake.

RemakeMyIds by Someoneice

Remember Me
A mod based on the Remember Me game.

Remiliaholymod
Remilia1124holy the create a mod

Remote Bag Mod by Hakase

Remote GUI Opener by Keksuccino

Remote IO by dmillerw
Remote IO let's the player think outside the blocks; no longer are you limited to only six sides. The concept is simple... the possibilities endless

RemoteConsole by Dogboy21

RemoteToolkitPlugin by brunyman
The plugin component of the Minecraft Remote Toolkit suite.

Remove Mouseover Highlight by MrAmericanMike
Remove Mouseover Highlight mod.

Removed Flowers by Pacman, MCreator

Removed Items Mod by stampylongno1, MCreator
This Mod Adds Old,Removed,Unused Features From MC.

Removed and Unused Features Mod
This mod adds the removed and unused features of minecraft, back to minecraft!

RemovedFeaturesMod by Smakced, MCreator
Many things that have been removed from previous versions of Minecraft are now back! Also includes blocks from Minecraft: Education Edition!

Renaissance Core by keletu
a mod for TRK modpack

Renamign! by licht
Rename items!

Render 360 Core by 18107
Provides hooks for "Render 360"

Render Image Mod by ed3v8vl0@gmail.com
Render Image Mod

Render Player Mod
Show the player on display.

Render Scale Mod by canelex
Change the UI elements on almost every other mod!

Render Toggle by Aycy
A key bind to change your render distance.

Render360 by 18107
Renders the game with a 360 degree view

RenderBlocksFix by Ferne

RenderChunk rebuildChunk Hooks by Cadiboo, CosmicDan
A small(ish) coremod for 1.12.2 to inject hooks into RenderChunk#rebuildChunk to allow modders to add their own custom chunk rendering logic and other chunk rendering related modifications. This mod provides configurable events that Modders can use for various chunk/world-related rendering logic - The RebuildChunkPreEvent is called before any chunk rebuilding is done - RebuildChunkPreOptifineEvent is the same as the RebuildChunkPreEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInLayerEvent allows modders to modify the BlockRenderLayers that blocks can render in - RebuildChunkBlockRenderInLayerOptifineEvent is the same as the RebuildChunkBlockRenderInLayerEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInTypeEvent allows modders to modify the EnumBlockRenderType that blocks can render in - RebuildChunkBlockRenderInTypeOptifineEvent is the same as the RebuildChunkBlockRenderInTypeEvent but allows access to Optifine-related objects - The RebuildChunkBlockEvent is called for each BlockRenderLayers of each block and allows Modders to add their own logic - RebuildChunkBlockOptifineEvent is the same as the RebuildChunkBlockEvent but allows access to Optifine-related objects - The RebuildChunkPostEvent is called after all chunk rebuilding logic is done - RebuildChunkPostOptifineEvent is the same as the RebuildChunkPostEvent but allows access to Optifine-related objects

RenderChunk rebuildChunk Hooks by Cadiboo, CosmicDan
A small(ish) coremod for 1.12.2 to inject hooks into RenderChunk#rebuildChunk to allow modders to add their own custom chunk rendering logic and other chunk rendering related modifications. This mod provides configurable events that Modders can use for various chunk/world-related rendering logic - The RebuildChunkPreEvent is called before any chunk rebuilding is done - RebuildChunkPreOptifineEvent is the same as the RebuildChunkPreEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInLayerEvent allows modders to modify the BlockRenderLayers that blocks can render in - RebuildChunkBlockRenderInLayerOptifineEvent is the same as the RebuildChunkBlockRenderInLayerEvent but allows access to Optifine-related objects - The RebuildChunkBlockRenderInTypeEvent allows modders to modify the EnumBlockRenderType that blocks can render in - RebuildChunkBlockRenderInTypeOptifineEvent is the same as the RebuildChunkBlockRenderInTypeEvent but allows access to Optifine-related objects - The RebuildChunkBlockEvent is called for each BlockRenderLayers of each block and allows Modders to add their own logic - RebuildChunkBlockOptifineEvent is the same as the RebuildChunkBlockEvent but allows access to Optifine-related objects - The RebuildChunkPostEvent is called after all chunk rebuilding logic is done - RebuildChunkPostOptifineEvent is the same as the RebuildChunkPostEvent but allows access to Optifine-related objects

Renewal Revival by itsFoxee, MCreator
Some tech, some weirdness!
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